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Holy Spheres, Batman!
Techno Talk
Max the Magnificent
My mind is boggled with respect to emerging tools and technologies that are allowing us to create
awesome artifacts and to explore the universe in ways that would have appeared impossible a few
scant years ago.
I
’m sure that, like me, you’ve
been entranced by what you’ve
seen and heard about the Sphere
at The Venetian Resort in Las Vegas.
Costing $2.3bn (which means I won’t
be buying one of my own in the foreseeable future), this bodacious beauty
is the largest spherical building in the
world at 81,300m2 of exterior area.
Inside the Sphere we find seating
for 18,600 people. The multi-layered
audio system boasts 160,000+ speakers and uses 3D audio beamforming
technology that promises to present
a targeted, crystal-clear, and uniform
sound experience to every seat in the
house. Some say this will be an audio
experience to die for, which might be
both figuratively and literally true if
hackers ever manage to take control
of the system.
In addition to the awesome audio,
10,000 of the seats incorporate an infrasound haptic system that will allow
their incumbents to experience 4D features, such as changing temperatures,
breezes, scents, and so forth. The interior flaunts a 16K-resolution (19,000
× 13,500 pixels!) wraparound LED
screen, measuring 15,000m2, thereby
making it the largest and highest-resolution LED screen in the world. The
venue is scheduled to open on 29
September, 2023, with U2 as its first
performer (I wish I could see that).
I have no doubt that the inside of the
Sphere will be stunning (I’m already
straining at the seams for superlatives),
but it’s the outside of the beast that makes
me want to squeal in excitement. The
exterior surface will features 54,000m2
of programmable lighting in the form
of 1.2 million hocky-puck-sized LED
arrays, each containing 48 individual tricolor diodes, all of which can be
used to present the most awesome displays. Just perform a Google search for
‘YouTube Sphere Las Vegas’ and prepare
to have your mind well and truly boggled: https://youtu.be/wKCY1Ph7T0k
How much power are we talking
about here? Well, these are superbright LEDs, so let’s assume 10W per
8
puck, which gives us (1.2 × 106 pucks)
× 10W = 12MWh over the course of an
hour. According to the Office of Gas and
Electricity Markets (Ofgem), a typical
household in Britain uses approximately 3MWh of electricity annually.
This equates to an average of (3 × 106)
/ (365 days/year) / (24 hours/day),
which equals 342Wh per hour, give or
take. Thus, whenever the outside of the
Sphere is operating at its full potential, it’s consuming the same amount
of power as around 35,000 houses in
the UK! (I’m glad I don’t have to pay
that electricity bill.)
I can’t take the strain. All this talk of
LEDs and spheres has made me want
to build my own, like the one created
by Jiri Praus: https://bit.ly/45oTWGA
What time is it?
For reasons we don’t need to discuss
here, I’ve recently been learning a lot
more about packet-based networks
than I ever really wanted to know.
To work their magic, all the elements
forming the network must be synchronised in time.
Establishing and measuring the level
of simultaneity – the temporal ordering of events – requires those events
to be ‘timestamped.’ In turn, it’s necessary for all the devices forming the
network to be synchronised to a common ‘grandmaster clock.’
Of course, we have access to tremendously accurate clocks these days.
For example, according to the boffins
at the National Institute of Standards
and Technology (NIST), there’s a strontium atomic clock so accurate it would
not have gained or lost a second had
it started running at the dawn of the
universe. The problem is that clocks
of this ilk are the opposite of cheap,
and you certainly can’t afford to stick
one in every switch and router forming a network.
The solution for packet-based networks is to use something called the
Precision Time Protocol (PTP), a.k.a.
IEEE 1588, which can achieve accuracy
in the sub-microsecond range. In this
case, whichever subsystem is connected to the grandmaster clock – let’s call
it the upstream unit – sends a packet
to a downstream unit stamped with
the time of departure derived from the
grandmaster clock. The downstream
unit stamps the packet with its time
of arrival based on that unit’s internal
clock, which may be out of sync with
the upstream unit. The downstream
unit then returns the packet to its originator, adding the new time of departure.
In turn, the upstream unit appends the
packet’s new time of arrival.
Using these four timestamp values,
the upstream unit can determine the
error in the downstream unit’s clock
and instruct it to adjust itself accordingly. Like many things, this seems
simple if you say it quickly and then
point out of the window and shout,
‘SQUIRREL!’ In reality, it’s horrendously complicated because each outgoing
and incoming packet may take a different path (and hence have a different
delay) through the network. Also, the
downstream unit’s clock may drift
over time. This means the two units
are obliged to keep on passing packets back and forth, constantly refining
their level of synchronisation.
The problem is only exacerbated by
the fact that the primary unit may be
connected to multiple downstream
units. In turn, each of these downstream
units will assume the role of a source
clock to any of its subordinates, and so
it goes down the chain. My head hurts
just thinking about all this.
Great balls of fire
There’s so much more I wanted to talk
about, like the fact that the telescopes
and technologies used by astronomers
are now so incredibly accurate and precise that they’ve discovered a star 1,300
light years from us that rotates once every 15 minutes. The truly amazing thing
about this ‘two-faced’ star is that one side
is hydrogen while the other side is helium. How can this be? I have no idea.
One last thing I really have to tell you
is… OK, next month!
Practical Electronics | October | 2023
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