Silicon ChipTechno Talk - Wait! What? Really? - April 2024 SILICON CHIP
  1. Contents: FLOWCODE
  2. Subscriptions
  3. Back Issues
  4. Publisher's Letter: Welcome to the future
  5. Feature: Techno Talk - Wait! What? Really? by Max the Magnificent
  6. Feature: Net Work by Alan Winstanley
  7. Project: Basic RF Signal Generator by Charles Kosina
  8. Project: Swiss Army Knife by Richard Palmer
  9. Project: Silicon Chirp - the pet cricket by John Clarke
  10. Project: Teach-In 2024 by Mike Tooley
  11. Feature: Circuit Surgery by Ian Bell
  12. Feature: Max’s Cool Beans by Max the Magnificent
  13. Project: AUDIO OUT by Jake Rothman
  14. PartShop
  15. Advertising Index: Peak Test Instruments
  16. Back Issues

This is only a preview of the April 2024 issue of Practical Electronics.

You can view 0 of the 72 pages in the full issue.

Articles in this series:
  • (November 2020)
  • Techno Talk (December 2020)
  • Techno Talk (January 2021)
  • Techno Talk (February 2021)
  • Techno Talk (March 2021)
  • Techno Talk (April 2021)
  • Techno Talk (May 2021)
  • Techno Talk (June 2021)
  • Techno Talk (July 2021)
  • Techno Talk (August 2021)
  • Techno Talk (September 2021)
  • Techno Talk (October 2021)
  • Techno Talk (November 2021)
  • Techno Talk (December 2021)
  • Communing with nature (January 2022)
  • Should we be worried? (February 2022)
  • How resilient is your lifeline? (March 2022)
  • Go eco, get ethical! (April 2022)
  • From nano to bio (May 2022)
  • Positivity follows the gloom (June 2022)
  • Mixed menu (July 2022)
  • Time for a total rethink? (August 2022)
  • What’s in a name? (September 2022)
  • Forget leaves on the line! (October 2022)
  • Giant Boost for Batteries (December 2022)
  • Raudive Voices Revisited (January 2023)
  • A thousand words (February 2023)
  • It’s handover time (March 2023)
  • AI, Robots, Horticulture and Agriculture (April 2023)
  • Prophecy can be perplexing (May 2023)
  • Technology comes in different shapes and sizes (June 2023)
  • AI and robots – what could possibly go wrong? (July 2023)
  • How long until we’re all out of work? (August 2023)
  • We both have truths, are mine the same as yours? (September 2023)
  • Holy Spheres, Batman! (October 2023)
  • Where’s my pneumatic car? (November 2023)
  • Good grief! (December 2023)
  • Cheeky chiplets (January 2024)
  • Cheeky chiplets (February 2024)
  • The Wibbly-Wobbly World of Quantum (March 2024)
  • Techno Talk - Wait! What? Really? (April 2024)
  • Techno Talk - One step closer to a dystopian abyss? (May 2024)
  • Techno Talk - Program that! (June 2024)
  • Techno Talk (July 2024)
  • Techno Talk - That makes so much sense! (August 2024)
  • Techno Talk - I don’t want to be a Norbert... (September 2024)
  • Techno Talk - Sticking the landing (October 2024)
  • Techno Talk (November 2024)
  • Techno Talk (December 2024)
  • Techno Talk (January 2025)
  • Techno Talk (February 2025)
  • Techno Talk (March 2025)
  • Techno Talk (April 2025)
  • Techno Talk (May 2025)
  • Techno Talk (June 2025)
Articles in this series:
  • Win a Microchip Explorer 8 Development Kit (April 2024)
  • Net Work (May 2024)
  • Net Work (June 2024)
  • Net Work (July 2024)
  • Net Work (August 2024)
  • Net Work (September 2024)
  • Net Work (October 2024)
  • Net Work (November 2024)
  • Net Work (December 2024)
  • Net Work (January 2025)
  • Net Work (February 2025)
  • Net Work (March 2025)
  • Net Work (April 2025)
Articles in this series:
  • Teach-In 2024 (April 2024)
  • Teach-In 2024 (May 2024)
  • Teach-In 2024 – Learn electronics with the ESP32 (June 2024)
  • Teach-In 2024 – Learn electronics with the ESP32 (July 2024)
  • Teach-In 2024 – Learn electronics with the ESP32 (August 2024)
  • Teach-In 2024 – Learn electronics with the ESP32 (September 2024)
  • Teach-In 2024 – Learn electronics with the ESP32 (October 2024)
  • Teach-In 2024 – Learn electronics with the ESP32 (November 2024)
Articles in this series:
  • Circuit Surgery (April 2024)
  • STEWART OF READING (April 2024)
  • Circuit Surgery (May 2024)
  • Circuit Surgery (June 2024)
  • Circuit Surgery (July 2024)
  • Circuit Surgery (August 2024)
  • Circuit Surgery (September 2024)
  • Circuit Surgery (October 2024)
  • Circuit Surgery (November 2024)
  • Circuit Surgery (December 2024)
  • Circuit Surgery (January 2025)
  • Circuit Surgery (February 2025)
  • Circuit Surgery (March 2025)
  • Circuit Surgery (April 2025)
  • Circuit Surgery (May 2025)
  • Circuit Surgery (June 2025)
Articles in this series:
  • Max’s Cool Beans (April 2024)
  • Max’s Cool Beans (May 2024)
  • Max’s Cool Beans (June 2024)
  • Max’s Cool Beans (July 2024)
  • Max’s Cool Beans (August 2024)
  • Max’s Cool Beans (September 2024)
  • Max’s Cool Beans (October 2024)
  • Max’s Cool Beans (November 2024)
  • Max’s Cool Beans (December 2024)
Articles in this series:
  • Audio Out (January 2024)
  • Audio Out (February 2024)
  • AUDIO OUT (April 2024)
  • Audio Out (May 2024)
  • Audio Out (June 2024)
  • Audio Out (July 2024)
  • Audio Out (August 2024)
  • Audio Out (September 2024)
  • Audio Out (October 2024)
  • Audio Out (March 2025)
  • Audio Out (April 2025)
  • Audio Out (May 2025)
  • Audio Out (June 2025)
Articles in this series:
  • Circuit Surgery (April 2024)
  • STEWART OF READING (April 2024)
  • Circuit Surgery (May 2024)
  • Circuit Surgery (June 2024)
  • Circuit Surgery (July 2024)
  • Circuit Surgery (August 2024)
  • Circuit Surgery (September 2024)
  • Circuit Surgery (October 2024)
  • Circuit Surgery (November 2024)
  • Circuit Surgery (December 2024)
  • Circuit Surgery (January 2025)
  • Circuit Surgery (February 2025)
  • Circuit Surgery (March 2025)
  • Circuit Surgery (April 2025)
  • Circuit Surgery (May 2025)
  • Circuit Surgery (June 2025)
Wait! What? Really? Techno Talk Max the Magnificent I first read Ready Player One deep in the mists of time we used to call 2011 (which is now 13 years ago – give me strength!). At that time, the technology depicted in this tale was the stuff of science fiction, but we are getting closer day-by-day. W hen the combination of artificial intelligence (AI) and mixed reality (MR) comes to fruition, it will change the way we interface with our systems, the world, and each other. Keep it real! As John Lennon famously noted, ‘Reality leaves a lot to the imagination.’ In fact, there are multiple flavors of reality. At one end of the reality spectrum we have the real world, which we might call ‘physical reality’ (PR). At the other end we have virtual reality (VR) in which everything we see is computer generated. Most people these days are familiar with the term augmented reality (AR). Many believe this to involve only a visual view of the real world superimposed with text or graphics. More generally, and quoting myself, we might say that AR refers to ‘an interactive experience in which objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory [relating to a sensation such as pressure or warmth], and olfactory.’ The conceptual opposite to AR is diminished reality (DR), which involves diminishing or removing information or stimuli from the real world. One example would be if you were at a cocktail party and your DR-enabled system faded down all the voices except that of the person with whom you are conversing. Another would be to change most of your view of the world into grayscale, leaving only the portion of interest in colour. Think of a Where’s Waldo image. It would be a lot easier to spot the little rascal if he was the only portion of the picture in colour. Similarly, if you were looking for your friends in an environment containing thousands of other people – like an open-air concert, for example – it would be advantageous if your AI+AR+DR headset presented everything but your friends in black-and-white. 8 And then there’s augmented virtuality (AV) in which a predominantly virtual environment is augmented with real-world objects or people. Because all this is a bit of a mouthful, we use the term mixed reality (MR) to embrace AR, DR, VR and AV. Don’t get me started on hyper reality (HR), but feel free to search for ‘Hyper Reality’ on YouTube. More cheese, Gromit? I was first exposed to VR in the form of military systems 20+ years ago. At that time, I thought a consumer-level experience of any significance was years away in my future. So, you can only imagine my surprise and delight when the Oculus Rift VR headset launched in 2016. Suffice it to say I was at the front of the queue for one of those bodacious beauties. Of course, being tethered to a large computer and having to use external sensors was a bit of a downer, which is why I traded my Oculus Rift for an Oculus Quest (now Meta Quest) VR headset as soon as it came out in 2019. More recently, I splashed the cash for a Meta Quest 3 MR headset, which was released in October 2023. This little scamp is sitting on my desk singing its siren song as I pen these words. There are myriad mixed reality applications available for the Quest 3. One of my favorites involves Wallace and Gromit. Assume you are standing in the middle of your family room. The headset has forward-looking colour cameras whose video streams are presented on the displays that reside in front of your eyes. As a result, you see the same thing you would if you took the headset off… apart from the virtual electric toaster in front of you and the virtual jam-dispensing, steampunk-looking gun in your hand. When a slice of toast is ejected from your toaster, you attempt to hit it with a blob of jam fired from your gun. If you miss, the jam carries on its trajectory until it hits (and sticks to) the ceiling or wall. Brilliant! The noblest of fruits The current state-of-the-art in consumer MR is the recently introduced Apple Vision Pro. (It’s tempting to speculate that Henry David Thoreau was channeling the future when he proclaimed, ‘Surely the apple is the noblest of fruits.’) When people are first exposed to Vision Pro publicity shots, they often assume that this device features a transparent visor because it looks like you can see the wearer’s eyes. In reality (no pun intended), the visor is opaque. This feature – which is called EyeSight – starts with a 3D facial scan of the person wearing the headset. In addition to other tasks, four eye-tracking cameras inside the headset are used to control where the virtual eyes are looking on the outward-facing display. I would love to own a Vision Pro, but it’s way outside my price range. A Quest 3 headset costs around £400 in the UK. By comparison, a Vision Pro will lighten your wallet by a hefty £3,500 give-or-take (Eeek!). Wait! What? Really? It’s probably fair to say that most people might be a tad embarrassed to be out and about – perambulating through town or strolling round a supermarket, for example – sporting a Quest 3 or Vision Pro style headset. Having said this, no one would care if everyone else was doing the same thing. Hopefully, it won’t be long before we have display technologies like those being developed by Kura (www.kura.tech), which look like regular glasses but sport 50,000,000 MR pixels per eye. I have just seen something else that has me quivering in excitement. This comes to us from Zinn Labs (www.zinnlabs.com). It’s a set of glasses frames (no lenses) equipped with a forward-looking camera that sees what you see and eye trackers that can determine what you are looking at. If you visit Zinn’s website, you can see these glasses connected wirelessly to ChatGPT. All you do is look at something, ask a question about it, and let the ChatGPTgenerated answer tickle your lugholes. I’ve said it before, and I’ll say it again – the future is closer than we think! Practical Electronics | April | 2024